Anime Ascendant

An anime club help site that offers small sponsorships, useful downloads, club ideas, and advise


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Activities for Shy Members

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Activities for Shy Members

Imagine looking at room of 10 or 20 excited club members who are painfully shy to get up and do Interview Bingo for a game. What do you do? How do you move to a different activity without losing face?

Here are a few activities to get shy yet adamant club members into activities.

1. Give or Take

On the board, create a 4×4 or 5×5 grid. Number each box.

Club members will be teams. Make sure to group each team by number (ex. Team 1, Team 2, etc.).

Each team will number off their teammates. #1 teammates will stand up. Ask a question anime related. Whichever team raises their hand fastest and gets the correct answer will have a chance to pick a number on the grid.

2. Hungry Monkey (adaption to Hungry Santa above)

Make teams of 4 or more and give them a team number. Write 1-6 on the board, or if you plan on using this game more times, make flashcards. Next to the odd numbers (1,3,5), draw pictures of monkeys. Next to the even numbers (2,4,6), draw bananas. On the side, number off by how many teams there are (ex. 5 teams means numbering 1 to 5). Give each team 5 points.

Each team will number off their teammates. #1 teammates will stand up. Ask a question anime related. Whichever team raises their hand fastest and gets the correct answer will have a chance to give points to a team or take points for themselves. Once that’s decided, the team rolls a die. If the die lands on an odd number (1,3,5), it means minus points. If the die lands on an even number (2,4,6), it means plus points.

If a team rolls a one (1), it means minus all that picked team’s points.

If a team rolls a six (6), it means either plus 6 points, a prize, or roll again for plus points–it’s up to you.

The team with the most points wins.

3. Karuta

Make many cards with Japan-related pictures (kimono, chopsticks, rice, sushi, sashimi). Put the members in small groups. Each group will get a set of the cards and they will spread them out evenly on the tables. The caller (whomever is calling out the Japanese words) will say the words in Japanese. The members must hit the correct picture card to get a point. The member with the most picture cards is the winner.

4. Pass the Present

Wrap a small present with 6 to 10 layers of wrapping paper or newspaper. Play a Japanese song as the members pass the present around. When the music stops, the member holding the present must answer a question before unwrapping a layer. The game ends when someone finally unwraps the last layer and claims the present.

5. Shiritori

One person says or writes a title or word from an anime, manga, Japanese video game, song, or movie. The next person will say or write a word starting with the last letter from the first person. For example, if Person A says “Dragon Ball”, Person B will say a word starting with L (Love Hina, Legal Drug, Loveless).

Do you have any activities or games for shy club members? Leave a comment!

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Back2School Back2Anime: The First 3 Meetings

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Figuring out how you’re going to start your anime club is part of the fun as an officer–but not when you’re scrabbling for ideas. The first 3 meetings are the most important meetings of the each semester. It’ll let your members know whether or not they want to join or disappear.

Here is an outline for your first 3 meetings to guide you:

Meeting One: The Introductions

-Ice Breaker: Get to know the members and let them get to know you.

Try Anime Bingo as an ice breaker: Anime Bingo 4×4 (docx) (for smaller clubs) and Anime Bingo 5×5 (docx) (for bigger clubs)

-Officer Introduction: Each officer introduces themselves.

-Club Introductions: Talk about what the club does, member dues, and how they can help make the club better

-Activity: Play a game that will have information about the officers and what the club does.

-Member Survey or Feedback Cards: Have each member finish a survey or feedback card.

 

Meeting Two: The Re-Introductions

-Ice Breaker: Get to know the members and let them get to know you.

Use this ice breaker to review or reintroduce the club information from the first meeting.

-Introduce what the club will do

-Activity

-Feedback or Suggestion Cards: Have each member finish a feedback or suggestion card on what the club should do next meeting.

 

Meeting Three: The Sell

-Ice Breaker: Get to know the members and let them get to know you.

Use this ice breaker to review or reintroduce the club information from the first meeting.

-Introduce what the club will do

-Activity or Special Guest

-Announcements or Open calls for committee members: Use this time to announce upcoming meetings, fundraisers, conventions, or events. Also be sure to include members in sub-committees and groups for special projects.

-Feedback or Suggestion Cards: Have each member finish a feedback or suggestion card on what the club should do next meeting.

If you need more ideas, please go to The Ultimate Anime Club Meeting Ideas and Activities List. If there is something specific you’re looking for and can’t find it, comment below or contact us.